Boss Rush
Spell Continuous

Boss Rush

  • Archetype:
  • B.E.S.

  • View:
  • 3714




You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
41± 6/ 100
Power Score
Intrinsic 38
Deck 43

Boss Rush — Power Evaluation

Final Score: 41 ± 6 · Confidence: Medium

  • Intrinsic: 38 · Deck: 43 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Boss Rush converts a B.E.S. or Big Core destruction into one deck Special Summon at the End Phase, so its value is a conditional extra body inside one archetype, not a standalone engine. Its 69-deck footprint is mostly B.E.S. (about 70% across three B.E.S. archetype IDs), and the 80% inclusion rate is consistency, not intrinsic strength, so it earned no points for that. The card has no opponent interaction, cannot be material, and its Normal Summon/Set lock is a real self-restriction, which pulls the score down. Combo evidence is absent, so combo conversion rests on text alone and is capped accordingly.

Axis scores

Axis Score Evidence
Accessibility 45 Needs to be in hand, and no searcher or combo evidence supports reliable access; the 1.83 average copies per deck suggests it is not guaranteed to be drawn (observed deck counts, inferred route).
Combo & Conversion 40 The effect yields one deck Special Summon per qualifying destruction at End Phase, with no one-card-to-full-board path shown; combo evidence is empty, so this is text-only inference.
Resource Economy 55 Turning a lost B.E.S. monster into a deck Special Summon is a net body replacement with mild advantage, but only at End Phase and only on destruction (verified text, inferred value).
Effect & Interaction 5 The card has no negation, removal, or hand-trap function against the opponent (verified text).
Material Utility 0 A Spell card cannot be used as material, so this axis scores zero (verified card type).
Resilience & Flexibility 30 As a Continuous Spell it can be destroyed or negated, and it only works if a B.E.S. destruction happens that turn; no recovery route is shown (verified text, inferred risk).
Deck-Building Efficiency 35 One to three copies in a single-archetype shell is cheap, but the Normal Summon/Set lock restricts the deck's own options; the restriction itself is applied as a modifier, not counted again here (observed copies, verified text).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 38, Deck ≈ 43, Meta = provisional. Modifiers: self-locking restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck (Deck already includes the -4 self-lock modifier; pre-modifier Deck ~47)

Strengths

  • Turns a B.E.S. or Big Core destruction into a deck Special Summon at End Phase, adding a body from the Deck.
  • Strong, consistent footprint in B.E.S.: top partners B.E.F. Zelos (89.9%) and B.E.S. Big Core MK-3 (88.4%) co-occur in most decks.
  • Usage statistics show 80% inclusion in one B.E.S. gameplay type, so it is a stable, expected piece of that shell.

Weaknesses

  • Locked to B.E.S. and Big Core; outside that shell it has no text-based function.
  • Self-imposed Normal Summon/Set restriction limits the deck's own options.
  • Delayed End Phase timing and a destruction condition make it slow and conditional.
  • No opponent interaction and no material value.

Counters / choke points

  • Destruction or negation of the Continuous Spell itself before its End Phase trigger (inferred from card type and text).

Best use

Extender / recursion engine for B.E.S. destruction lines. Decks: B.E.S. (archetype 1449), B.E.S. (archetype 2236), B.E.S. (archetype 2269). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: cannot Normal Summon or Set; End Phase Special Summon of 1 B.E.S. or Big Core from Deck after a B.E.S. or Big Core is destroyed and sent to the GY that turn.; Card type is Spell Card, so it cannot be material.
  • Observed: 69 attached decks; about 70% are B.E.S. archetype decks across IDs 1449, 2236, 2269.; Top partners: B.E.F. Zelos 89.9%, B.E.S. Big Core MK-3 88.4%.; Usage statistics: inclusion 80% (gameplay 3) and 50% (gameplay 4), typical copies 2.
  • Inferred: Functions as an extender that replaces a destroyed B.E.S. body with a Deck summon.; Destruction-based timing makes its value conditional and slow.
  • Data gaps: No combo evidence: combo conversion is text-only inference. No searcher or access-route evidence for the card. No banlist token; copy limit assumed 3. No rulings supplied to confirm the destruction and End Phase timing interactions.











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